![]() ![]() ![]() (b) Quests do not trigger because ALT start mods dont set the startup quest conditions to let other content know its done. Looking at you Sim Settlements in pre-war sanctuary and Creation Club at vault elevator exit. This is caused by too many scripts trying to start up all at once. ![]() (a) System runs slow so animations (like the vault door) fail to play or quest dialog triggers fail (like Codsworth in Sanctuary or raiders in Concord). Starting new games in Fallout 4 can be prone to issues and errors as the new game start is super fragile with heaps of gotchas that mod authors (and Creation Club) do not appreciate.
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